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 Basic layout for Estarion

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Adam
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PostSubject: Basic layout for Estarion   Tue Mar 29, 2011 2:58 am

Entirely up to you if you want to 'mirror' your kingdom in way of amount of settlements and whatnot, but this is my plan for Estarion:

City:
There will be just one in the kingdom, and it will be a walled, well-fortified affair made of some classy-looking material of Blast Resistance 30 (most likely Stone or Iron Blocks with the occassional Gold Block thrown in to break up all the gray). As yet it is unnamed, but it the pinnacle of Estarion, and will likely be found in a very defendable position.

Settlements:

I intend to have 4 settlements in total. (well, City +4)

* 2 will be randomly placed in the kindgom and will comprise of mainly Blast Resistance 15 materials (prob wood planks) with spatterings of blast resistance 30 for things like roofs (prob cobblestone).

* 1 will be secluded, surrounded by trees and will be hard to find. This will have access to the start of a mine, but won't be very dug out - its for players to mine 'properly' without the aid of spawnings etc.

* 1 will be a coastal village and will be made primarily of Blast Reistance 15 materials. It'll be important due to its location, being the main defendable position from sea-based attacks and also access to water-ways

Geography:

Generally speaking, Estarion is going to be woody / hilly with the occassional mountain range or beach. It won't have any desert areas, but I intend to snow in some of the 'higher' areas such as mountaintops etc.


Last edited by Admin on Tue Mar 29, 2011 6:48 am; edited 1 time in total
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Adam
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PostSubject: Re: Basic layout for Estarion   Tue Mar 29, 2011 5:09 am

I've decided on some settlement names:

CITY
: Will be called Highwall, named after the hoofing great Highwall Castle, splat bang in the middle of the city.

INLAND TOWN #1: Haven Gonna try and make this look like a quaint Ye Olde English town/village

INLAND TOWN '2:
Silver Falls Will have big waterfalls, I've decided.

WOODLAND-SURROUNDED TOWN: Mistpine, a secluded and hidden town, contains the entrance to a mine.

COASTAL VILLAGE: Solmoth, derived from Sol-Mouth, or 'mouth of the River Sol; a river once famed for its (now long gone) gold deposits on the riverbed that would occassionally make 'the water shine like the sun'.


* Path from Gripps to Crossing done
* Path from Crossing to Solmoth done
* Path from Crossing to Haven done
* Path from Crossing to Silver Falls done
* Path from Crossing to Highwall City done


Last edited by Adam on Thu Mar 31, 2011 2:42 pm; edited 2 times in total
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velvetkloud
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PostSubject: Re: Basic layout for Estarion   Tue Mar 29, 2011 9:20 am

Sounding good, looks like I'm going to be stuck with a load of desert over my side, though MCEdit may resolve that.
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